They jump up and down for a little bit. Ground pound that ledge to drop into a hidden area below; go right to enter a bonus room. There will be golden sharks jumping between a bunch of them further along, so be careful once again. If you manage to get onto the high one (I roll jumped from the smaller one to the right and used Diddy's jet pack), you can collect Banana Coins high above. At the top, ground pound the treasure chest to get Puzzle Piece #5. Roll jump to the right and grab the K in midair; you should also reveal a hidden ledge beyond it where you can take Puzzle Piece #1. In the yellow stages, instead of Donkey Kong lobbing a coconut at the hive to release the bees, they will escape from the hive on their own. In addition, Mugly may leap in the air and attempt to crush you, causing a damaging shock wave upon landing. When it's high enough, jump from that platform to reach a barrel you can barely see above; it leads to a bonus room! Fruit platforms will pop out of the grinder immediately following a spray of pulp so keep an eye out for that. Jump across the platforms while avoiding the jumping sharks, and when you get to the second wooden crate, ground pound it to reveal a barrel. Donkey Kong Country 3 Game Genie Codes (USA), Donkey Kong Country 3 Pro Action Replay Codes (USA), You will want to enter these codes at the Select Game menu. At the end of the path, break the DK Barrel if you need it, otherwise drop onto the whale again and you will set off again. Jump onto the grassy ceiling and cross the spike pit in this manner. As the track leads outside of the cave, jump over the low-flying fiery enemies as well as the mine cart enemies. You can move in any direction using the Circle Pad, and jump by pressing A or B. You will see a statue head open its mouth, revealing a barrel in the background. NOTE: You need to buy the Map Key (10 Banana Coins) from Cranky Kong's Shop in the Beach to access this stage. To the right, jump onto the upper ledge above the treasure chest to get the O. Ground pound the treasure chest you spot between cannon blocks to get an extra life balloon, however. Do not enter it yet though. Defeat the frog ahead, as well as the tiki enemy on the platform, then roll and jump to grab the O in the pit below. For Donkey Kong 3 on the NES, GameFAQs has 2 guides and walkthroughs. Then, jump at the tiki enemy and hit X/Y repeatedly to finish off the battle. The same principle as before applies, so hit it another three times. Returning to the right, go through the Checkpoint and jump into the barrel to begin the next segment. When you reach the second group of small ledges, jump onto them and follow the arc of bananas in the air at the end to get the O. Up ahead, you will see a rotating wheel you can hang from in the air. Bounce on the larger one repeatedly to reach the higher enemies, who you can bounce across to retrieve Puzzle Piece #1. Use the barrels to collect everything within 30 seconds to get Puzzle Piece #4. This one is tricky since you need to shoot back and forth between the two outer barrels while collecting the bananas, but without hitting the center barrel. Anyway, continue along until you reach a raised circular platform. Shoot back and forth between the two outer barrels (avoid the center one) and collect everything in 30 seconds, then collect Puzzle Piece #5 on your way out. After you exit, jump into the Goal Barrel to finish up. Needless to say, move with care in your attempt to collect the Letter ‘K’. After you reach the second fly trap in the wall, jump to the thin ledge above it. Hop up the next couple of platforms and you will see a group of three platforms, with two of them having ledges below. After that wave, jump onto the final platform and into the Goal Barrel to exit. Keep going through the area until you reach a series of tilted platforms in the background. Ground pound it to fall into a barrel, which will shoot you into a bonus room. The final KONG Letter (4/4) is on the right side of the area with the spiked paddles that are swatting the stacks of watermelon, right before the Checkpoint Pig. You will see a barrel up ahead, and this will begin the tricky part. Behind it, ground pound the line of pegs, and a Banana Coin, Heart, and Puzzle Piece #2 will land on the high ledge above. From here, go right and activate the second Checkpoint ahead. Up ahead, there will be another peg by a treasure chest. Drop onto the whale at the end yet again, and the final part of the stage will commence. This page here will share minor tidbits, tricks, cheats and hints about Donkey Kong Country 3. For the next part, hop across the tilting platforms and swaying trees, and you will see the N floating in the air below two flying enemies. Just past that, there will be a spiky ceiling with three enemies flying below it. You will see two more tilted ledges above. Before proceeding further, go right behind a stack of barrels to find a hidden alcove with Puzzle Piece #5 inside. Get across the first several platforms by bouncing on the tiki enemies, then avoid the spinning blades as you continue onward. If you drop onto the ledge to the right of the fly trap enemy below, you can find another hidden alcove with a Banana Coin and bananas. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Roll jump to the right to find yet another hidden ledge with Puzzle Piece #3 waiting for you. The whale will speed up as you pass under several moving columns of bananas and other goodies. You can move around to different areas once you unlock them, and select a world to view a map of all the available levels. A good trick is to stop periodically within the range of cannon fire and line up between cannonballs, then jump just before impact to avoid getting hit. It becomes extremely useful in areas that require precision movements or if you want to quickly traverse a level by roll jumping and hovering. There are also special Rocket Barrels which you can fly in and control its movement/thrust. Bounce onto the grassy part of the wheel above and continue climbing your way through the area, collecting bananas and avoiding the fly traps. Catchy music, close cousins, and complicated acrobatics are all rolled into this boss battle. Bounce across to the right without jumping to make it through, then bounce high off the final enemy to reach the barrel. In front of you is a bridge whose planks rise up like a wave every couple of moments, so grab as many bananas as you can. Run underneath it and bounce on the target as Mugly lands to attack. It has a series of icons that rotate, and depending on what is displayed when you jump in, you will receive a different prize. This time, each time the planks rise up, they flip over to reveal spikes in some spots, so be careful. After that, take the nearby barrel back to the left, and toss it at the target on the wall. Once that room is open, roll jump into it to grab Puzzle Piece #6. Avoid hitting the spinning blade and the giant spiked block as you continue to solid ground ahead. Jump over the electrified red squids as well, and you will be at the end of the whale's path. In this stage, you will only see silhouettes of everything because of the sunset in the background. To the right is the Checkpoint, as well as a DK Barrel; throw it and you will get to team up with Diddy Kong for the first time. Hit the center one and you will automatically exit. L, R, R, L, R, R, L, R, L, R . Below, continue right and climb across the next set of spikes. Do this to retrieve a Banana Coin, the O, and a Heart. There are also Checkpoint barrels at predetermined locations. When you emerge from the bonus room, head right until you reach the Checkpoint. © 2020 GAMESPOT, A RED VENTURES COMPANY. Up ahead, you will reach a platform with a low ceiling filled with spikes. One down, two to go. When you reach the first low platform with a banana bunch on it, simply drop onto it without jumping.
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